The Ugly Ducklings
Sequels will always be a rough business. As an original entry, it’s easier to impress considering the lack of expectations. It’s like someone that never tried dessert in their life suddenly having a homemade steaming slice of dutch apple pie and a cartoonishly perfect scoop of vanilla ice cream. Then, in an act of torture, give them a McDonalds apple pie. This particular treat is still good, but the expectations have already been set, and the disappointment is inevitable. Euphemisms aside, there are plenty of sequels to beloved franchises out there that never got the love they deserved due to unfair expectations.
Obviously, some sequels are objectively bad. The quality of a sequel should be based on the entry’s impact on the franchise and how well it plays as an individual game. Every sequel deserving of a spot on this list will have left a lasting impact on their respective franchises while also setting themselves apart. For the sake of brevity, nothing from Metal Gear Solid will be on this list. Hideo Kojima, please go take a nap.
5. Uncharted 3: Drake’s Deception
At one point, the Uncharted franchise was the poster child for modern Playstation. One of the original console sellers for the PS3, this gender-swapped Lara Croft is representative of an entire generation. Incorporating a mix of cinematic sequences with fast-paced action and incredible set pieces made players feel like directors in charge of a movie (this is how it’s done, David Cage). Spanning a total of four major games and a couple of spin-offs, it’s no surprise that there would be one game that saw less praise than the rest. Uncharted 3: Drake’s Deception stands in an odd position. Coming off the heels of Uncharted 2: Honor Among Thieves and before the final major entry in the series Uncharted 4: A Thief’s End, it’s easy for some fans to forget about its existence. The former is responsible for shaping much of what Sony is known for nowadays, with their third-person games filled to the brim with awe-inspiring set pieces. That opening level on the train alone will forever be ingrained in gaming history. Of course, the latter will always be remembered for being a beautiful farewell to everyone’s favorite hero and showcasing what the PS4 is truly capable of. So where does that leave the subject of this entry?
Often overlooked by fans due it feeling like “more of the same,” this third entry actually perfects much of what Honor Among Thieves did and a multiplayer mode that stood out with its dynamic maps. The main story is also more noticeably well-developed, with the game delving into Nathan Drake’s past and his relationship with his mentor Sully. No joke, there are no shortage of beautiful shots that make this a true masterclass in cinematic video games.
4. Deus Ex Invisible Wars
The “golden child” of immersive sims, this franchise is actual video game royalty. This series gets as much recognition as other classics such as Doom and Half Life, and it deserves every bit of it, as fans will point out. That is, until anyone brings up “Invisible Wars.” The second entry and direct follow-up to the remarkable original left a large portion of the fanbase disappointed. There were plenty of odd choices made for the game that make it easy to understand the hate. Having players follow a new character instead of J.C. Denton from the original and designing guns to consume the same ammo are just to name a few. There were also a variety of technical issues and limitations that made PC versions a painful experience, due in no small part due to the game also being intended for release on the original Xbox. By today’s standards, this game would be considered more of a DLC rather than a sequel. There is, however, a legitimate charm to it once you peel back the layers of this “onion.”
Despite the aforementioned issues, Invisible Wars shares much of the same DNA as the original (spoiler). As an immersive sim, players still have an impressive amount of freedom in the way they can play. The new physics and ragdoll system are roguishly charming, albeit dated. Neutralizing enemies via melee weapons is satisfying and almost makes up for the abysmal gun system. The game itself is shorter overall, and many of the levels are half the size of the original Deus Ex. In an odd way, this actually works to the game’s advantage. Areas now have twice the level of detail, and the effects of the player’s actions are more rapidly felt. Finally, while fans are divided over the story in general and how it ends, this game does actually manage to conclude the Dentons’ story. Modern day Deus Ex: Mankind Divided can hardly make that same claim, as it left Adam Jensen’s story unfinished.
3. Thief: Deadly Shadows
If this game seems familiar, it may be because the same team behind Invisible Wars also worked on this third entry to the legendary series. Sharing the same engine, Deadly Shadows inherits much of the same jank as Invisible Wars, including smaller areas to explore and technical issues thanks to the game also being developed for Xbox. Worst of all, the iconic “rope arrow” is nowhere to be seen despite being an all-time fan favorite among Garret’s tool belt. Beyond these issues lies a beautiful immersive sim worthy of being in the same franchise.
Compared to its predecessors, the map and areas may seem smaller, but much of the game itself takes place in a single city that the player may explore at any point. Players will visit a few unique locations throughout, but the main hub world will be where most of the action happens. Certain actions like murder, pickpocketing, and knocking out civilians will cause locals to keep an eye out for players. This particular entry also adds a faction system, which keeps track of the player’s relationship with certain fan favorite factions, such as the Hammerites and Pagans. Doing favors and missions will positively affect relationships, while stealing and violence will obviously negatively impact them. Such factions typically stick to certain parts of the map, so the player’s relationship with a given faction can affect their experience when visiting said area. This creates a uniquely dynamic experience that is constantly changing depending on player actions, making this a truly remarkable immersive sim even in comparison to its “older brothers.”
2. Hitman: Absolution
Hitman: Absolution stands out from all of the entries in the franchise before it and since. The Hitman series is a unique stealth game that allows players to control an assassin. Using various methods such as explosives, distractions, and even disguises, no playthrough will ever be identical. The franchise is known for its sandbox nature, which was perfected in fan favorite Hitman: Blood Money. Absolution is the sequel that directly followed, so expectations were always going to be unfair. Some of the changes made, however, felt like fundamental alterations to the franchise’s DNA. Some of the odd changes included a linear story so cheesy it was off-putting and gameplay that felt too casual and generic. In other words, it felt like it was trying too hard to attract a casual audience. Looking back, however, it deserved more credit than it received.
The modern Hitman franchise, World of Assasination, is still thriving due the direction it’s taken in recent years. A return to its sandbox roots and the incorporation of elusive targets and new rewards for each elusive target assassinated keep fans in a never-ending cycle of dopamine. Not to mention the games allowing players to customize their entire experience, from difficulty to the UI and HUD. Ironically, some of the many features in these new Hitman games were introduced in one way or another in Absolution. This entry introduced things like KOs, so players could knock out certain enemies instead of killing them, which would impact the final score. Certain items could also be thrown, allowing for even more unique ways of killing targets. The contracts mode, which allowed players to create missions that forced other players to follow their every move, also felt like a precursor to elusive targets.
1. Devil May Cry 4
Devils never cry, but fans certainly did when this sequel to Devil May Cry 3 came out. Not since Devil May Cry 2 had fans been so outraged at the series. This entry introduced a new character by the name of Nero who played wildly different from everyone’s favorite demon hunter, Dante. Fans went from playing the charismatic humanized version of Michaelangelo from TMNT to a cocky twink that takes himself too seriously. Add in a weak and half-baked story that felt like it was pulling in different directions with forgettable characters, and it’s easy to understand the hate. The gameplay, however, genuinely makes up for all of these initial issues.
In order to fully understand the importance of Devil May Cry 3. That particular entry, aside from giving Dante justice after his character assassination in Devil May Cry 2, also introduced fighting styles. Each style differed by allowing players to focus on different elements of Dante’s fighting abilities. Swordmaster and gunslinger were offensive-based and incorporated unique move sets involving weapons of each style. Then there is trickster and royal guard, which allow for more evasive and parry-based combat. Each style allowed for wildly different playthroughs. Devil May Cry 4 takes this a step further by allowing players to change these styles mid game. While this might sound insignificant, this essentially raised the skill ceiling. Players could create and transition into crazy combos by switching styles mid fight. Fighting as Nero was also surprisingly deep and complex, which allowed players to engage in a completely unique way compared to Dante. That point is what makes it easier to accept the second half of the game, which is basically just a repeat of the first half but with players playing as Dante. That means the same bosses but in reverse. Oddly enough, this decision does an even better job of highlighting the complexities of each character’s playstyle.
Deus Ex: Invisible War (2003) Official GameSpot Trailer
Source: Dead Talk Live
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Author
A lover of gore and over the top violence, no movie can make my stomach squirm. The only thing better than a bloody death scene is a well choreographed stunt. Whether it be action or horror, if it has blood in it, then I've likely already seen it. |
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
Cailen Fienemann is a current student at Le Moyne College pursuing her BA in English and Communications with a film studies minor and a creative writing concentration. Though uncertain about her career end-goals, any job that allows her to write is a cherished one indeed.
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Cailen E Fienemannhttps://deadtalknews.com/author/cailen-e-fienemann/
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Cailen E Fienemannhttps://deadtalknews.com/author/cailen-e-fienemann/
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Cailen E Fienemannhttps://deadtalknews.com/author/cailen-e-fienemann/
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Cailen E Fienemannhttps://deadtalknews.com/author/cailen-e-fienemann/