A Series Retrospective
The modern-day reaction for most people who hear the name Metal Gear Solid is typically that of fury and sorrow. The last entry from the mainline series, Metal Gear Solid V: The Phantom Pain (Metal Gear Survive happened in a different reality), is infamous for both its unfinished story and being the last game before Hideo Kojima’s controversial exit from Konami. In recent years, however, fans have had their hopes reignited as Konami has finally begun to make motion with the dormant franchise. Planned for release later this month (August 28), Metal Gear Solid Delta: Snake Eater is a direct remake of Metal Gear Solid 3: Snake Eater. Arguably the most popular in the series, new and returning players will get to play as Naked Snake as he completes “The Virtuous Mission.” In celebration, take a look back at past entries in the series and how each individual game not only changed the series but also had a lasting impact. For the purposes of this article, only mainline entries will be discussed, so Metal Gear Rising Revengeance and the MSX (Metal Gear 1 and Metal Gear 2) games will not be discussed. In addition, since Metal Gear Solid V: Phantom Pain and Metal Gear Solid V: Ground Zeroes are relatively recent and technically, P.P. was never finished, so they will also be omitted.
Metal Gear Solid (1998)
While Metal Gear as a game franchise already existed, this particular entry is not only what put the series on the map but also gave most people their first dose of Hideo Kojima. A proper “otaku” and film nerd of the highest degree, Kojima has (and continues with his Death Stranding game series) to defy player expectations. Literally, every game in this franchise will go out of its way to mess with the player, and it all started with this entry. The infamous Psycho Mantis boss fight pitted players against a crazed terrorist with psychic powers. This psychic was so powerful, in fact, that he could even “move” the player’s controller (a clever use of the DualShock’s vibration feature). This game also introduced one of the most ludicrous storylines to exist, which could even rival the craziest telenovela; yet, it still manages to touch upon deep and meaningful themes, such as legacy, war, and even fear.
How well this game holds up is a difficult question to answer. It certainly remains a great example of creativity, especially considering its focus on stealth instead of straight-up action or platforming like many of the other games from the same generation. In spite of this, the gameplay suffers from the same problem as the classic Resident Evil Games. The controls feel so archaic that just getting used to them is a boss battle in and of itself (introverted controls have never felt good). Separate from that, there aren’t too many tactics to employ in order to remain undetected. The only way to even enter stealth mode was by going prone, which meant literally crawling through levels at a snail’s pace. The infamous cardboard box was a genuine strategy, but new players are unlikely to know that they need different boxes depending on the area. At the time, the original Metal Gear Solid was a genuinely groundbreaking release that changed the face of gaming and brought out its true potential as a medium. Compared to later entries, however, it pales in comparison.
Metal Gear Solid 2: Sons of Liberty (2002)
The second entry in this series continues the trend of throwing curveballs at the player, but this time around, those are never-ending. Players spend the first quarter of the game playing as the beloved Solid Snake, only to get blindsided when he allegedly dies in action. Players then continue their journey as a new character codenamed Raiden, who is the opposite of Snake in every way (Snake’s grizzled 6 o’clock shadow versus Raiden’s smooth and silky skin). Throughout their mission to save the president, players are forced to question reality as the truth frequently becomes diluted.
Long believed to be the most controversial entry in the series (until MGS V: Phantom Pain), the sequel to an already legendary series was always going to be subject to unnecessary criticism. A large portion of said criticism stems from the change in protagonist. This was an utter crime considering how ahead of its time it was in terms of the ideas and philosophies it explored. The idea of truth existing as something constantly changing and prone to perversion by those in power (Snake’s supposed death and the player’s “mission”). The use of misinformation to fight wars and mislead masses with the aid of AI was unbelievable then, but a terrifying prediction come true now. Even the relationship between Jack and Rose (A Titanic reference, which further proves Kojima’s film obsession), which was considered an annoyance at the time of release, has become a direct mirror of the lack of intimacy and connection in today’s world.
The gameplay has also evolved from the original, which makes it much easier to return to and enjoy, unlike the original. This game has literally aged like fine wine, with its subject matter becoming more and more relevant in today’s world. This entry also gave players a deep look into the game’s overarching enemy: the Patriots.
Metal Gear Solid 3: Snake Eater (2004)
Widely recognized as the best in the series, this entry acts as a prequel. Set in the 1960s during the Cold War, players step into the shoes of Naked Snake(not Solid Snake). Initially sent in to help a Russian scientist defect, his mission changes after getting betrayed by his mentor, The Boss. In contrast to prior games, which were set in a military complex and an oil tanker, a majority of this entry is set in the jungle. The wide array of characters that players meet throughout their mission is unforgettable and part of what makes this entry so amazing. In addition, the boss fights once again set the bar. From master sniper “The End” to a young Revolver Ocelot, every fight is to the death, and players will enjoy every second.
Both the story and gameplay still hold up remarkably well, with gameplay being more open-ended and players being able to use whatever tactic they wanted. While going in loud was possible in past games, it actually feels viable now. In addition, various new mechanics were added in this entry that largely improve both the game’s stealth and immersion. Players could now change their camo on the fly in order to better blend in with their environment. Survival will also be up to the player, as they must now contend with staying fed. This was obviously easier said than done, as the rations from previous games are a rare find now, and whatever animal can be found in the jungle will have to do. In general, this entry holds up the most compared to the previous games, so it is a little odd that Konami would choose to remake this entry first, but maybe there’s a reason.
Metal Gear Solid 4: Guns of the Patriots (2008)
Finally, players will once again take on the mantle of the legendary Solid Snake—kind of. The years have not been kind to “Old Snake,” who has experienced remarkable aging since fans last saw him (something that was noted even in Metal Gear Solid 2: Sons of Liberty by antagonist Solidus) and looks more like a retired army veteran than a legendary soldier. In spite of this, players will still need to complete their objectives as the stakes have never been higher.
War has changed, and so has stealth. The first new mainline entry to hit the PlayStation 3, the game had to readjust to a world that had quickly become consumed by first-person shooters like Call of Duty: Modern Warfare, which had been released the year prior. Aside from the graphics, which hold up surprisingly well (still better looking than any modern Bethesda game anyway), this entry also made major changes to its stealth and overall gameplay. Taking note from the previous game, players could still control their camouflage, but this time by utilizing octocamo, which would automatically camouflage the player to whatever was in their immediate vicinity (even a watermelon). While staying fed was no longer an issue, players would instead have to manage their stress meter, with a low meter affecting aspects such as accuracy when shooting a gun. A variety of things could deplete Snake’s stress meter, such as killing too many soldiers, getting injured, or even certain cutscenes. While the MGS games had always made players thoughtful of their actions, this particular entry took it to new levels, making it the most mature of the franchise. This game’s legacy is a sensitive issue considering the fact that it’s currently imprisoned on the PlayStation 3 (except for PC owners who can at least use emulation software), which is a shame considering this game ties up Solid Snake’s story. With the possibility of a Metal Gear Solid Collection Vol. 2, however, there is a slight chance that players will get to enjoy the game outside of the PS3.
Can’t Say Goodbye to Yesterday
Metal Gear Solid has and will forever continue to be a crucial part of gaming history as well as pop culture. This makes the upcoming release of Metal Gear Solid Delta: Snake Eater all the more important, as it could potentially lead to the series making a comeback with remakes of other entries, such as Metal Gear Solid: Peace Walker. This would also explain why Konami chose to remake Metal Gear Solid 3: Snake Eater despite it still holding up well. Chronologically, it is the first game, which makes it an easy starting point. Hopefully, they won’t stop there and will remake the likes of the original Metal Gear 1 and 2.
Play Metal Gear Solid Delta: Snake Eater on PlayStation 5, Xbox Series X|S, and PC via Steam, August 28, 2025.
Metal Gear Solid Delta: Snake Eater (2025) Official PlayStation Release Date Trailer
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Author
A lover of gore and over the top violence, no movie can make my stomach squirm. The only thing better than a bloody death scene is a well choreographed stunt. Whether it be action or horror, if it has blood in it, then I've likely already seen it. |
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
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Robert J. Pichardohttps://deadtalknews.com/author/robert-j-pichardo/
Elke Simmons' writing portfolio includes contributions to The Laredo Morning Times, Walt Disney World Eyes and Ears, Extinction Rebellion (XR) News/Blog, and Dead Talk News.
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Elke D. Simmonshttps://deadtalknews.com/author/elke-d-simmons/
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Elke D. Simmonshttps://deadtalknews.com/author/elke-d-simmons/
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Elke D. Simmonshttps://deadtalknews.com/author/elke-d-simmons/
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Elke D. Simmonshttps://deadtalknews.com/author/elke-d-simmons/